Around 14,000 dwarves dwell here, forging and smelting finished work from ores. Chain hoists connected the aboveground levels to the belowground levels. With the fall of Mitheral Hall, many of the clan headed to Citadel Adbar. True power in Citadel Adbar now lies with the clan elders, who meet in secret and tell their … Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. Urdunnir: Also known as orecutter dwarves, these dwarves have the magical ability to shape metal and stone, as well as the ability to walk through solid stone. These tales of ancient dwarf kingdoms, of long lineages of shield dwarf heroes, and of the glories done in Moradin's name are more than just stories to agents of Citadel Adbar: they are ideals to live up to and goals to achieve once more. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. They were first introduced in a teaser on the RuneScape homepage . The rest, miles and miles of granite corridors, can house 60,000 dwarves. Resources collected by clan members can be spent to upgrade and customise the Citadel. Primary holds include Citadel Adbar, Mithral Hall, Citadel Felbarr, Hillsafar Hall, and Fireshear. Population: 14,000 dwarves. Citadel Adbar. Two trade routes exist on the surface. Like other dwarven communities in Faerûn, the number of dwarves in Citadel Adbar had been steadily dwindling over the last several generations. Loyalty to Citadel Adbar comes first, for loyalty to the Citadel is loyalty to dwarvenkind in the North. The Citadel consisted of a massive fortified fortress that provided surface access to miles and miles of defensive granite corridors, tunnels, and hallways that wind their way under the Ice Mountains. The city's badge is his personal forge mark: an upright, single-bladed hand axe enclosed by a circle of flame inscribed in red on a silver field. The dwarves continually mine mithral as well as other precious metals, but the recent opening of long-abandoned Mithral Hall had made the largely mined-out mithral deposits of Citadel Adbar less important. These tubes also allow dwarves to flee quickly underground by tumbling into them. Two trade routes exist on the surface. Miles upon miles of chambers, passages, and suites have been carved out of solid granite. The surface settlements survive the fall, such as Citadel Adbar, Citadel Felbarr, Mithral Hall, and Sundabar, but the underground settlements do not. The citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. These tunnels are the results of ancient mining efforts and are usually terribly confusing. Quests undertaken by agents of Citadel Adbar might include the following: Agents of Citadel Adbar in good standing might receive the following benefits: Some of King Harbromm's agents are given titles in accordance with their role within his court. Yet in time of need the clans unite under the king's banner. All goods made in Citadel Adbar are considered masterwork and command premium prices throughout the North. Citadel Adbar was a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DR[2] and completed it in -272 DR[3][4] during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. King Harbromm was initially opposed to conjoining Citadel Adbar with the Silver Marches confederation, as he saw no benefit in it. Ironically, since raiding orcs, prowling crag cats and other predators make the land around the Citadel so deadly, most caravans travel through the relative safety of the Underdark via Sundabar, Mithral Hall and even distant Mirabar. Surface traders bring fresh produce to Adbar and return with metals and dwarven craftworks. Yet in time of need the clans unite under the king™s banner. In addition most of the forge bars (blocks of refined metal) used by quality smiths in The North are from Citadel Adbar. It has ditches that can be filled with flaming oil, bridges that can be drawn up or swung down into deep pits, concentric rings of walls that can be defended one by one in the event of a powerful besieging army, and so on. Quarried of granite, the Citadel, whose gate tower is visible above the surface, can house up to 60,000 dwarves in comfort; men find its miles and miles of defensive granite corridors, tunnels, and hallways twisting their way under the Ice Mountains too dark, dreary, and cramped. Caravans that survive the long and dangerous journey bring mainly grain and dried fruits and vegetables that the Citadel is incapable of producing. For a long time, Adbarrim-folk have thought of themselves as the last bastion of dwarf-kind in the North, the final home of the shield dwarves. The dwarven smiths here make the best dwarven weapons and armor this side of the Deep Realm. Rewards: All of the stolen resources would contribute to the Clan Citadel's tier upgrade. He is also a master smith and the city's badge is his personal forge mark. In a day, Adbar can arm and armor 9,000 dwarven warriors. Threads and Posts; Total Threads: 0: Total Posts: 0: This board has 3 moderators: On This Board; You can create threads. The dwarves dwelling here make their living by mining, smelting and forging their native ores. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games for decades. DESIGN A FLOATING CITADEL – CREATE YOUR BATTLEFIELD – WAGE WAR AGAISNT YOUR ENEMIES. The safety of dwarvenkind is paramount - outside allegiances, personal concerns, and the drive to accumulate personal wealth and power must all fall to the wayside when the lives of dwarves are at stake. Once every four years at Shieldmeet, a dozen master craftsmen are chosen by the king to make the perilous journey to the forge at Everfire. I saw a post on reddit the other day suggesting that stats be added to clan capes, and different tier clans capes. Yet in time of need the clans unite under the king's banner. Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. The main army of Citadel Adbar is worn away thinly by the Many-Arrows war. It has ditches that can be filled with flaming oil, bridges that can be drawn up or swung down into deep pits, concentric rings of walls that can be defended one by one in the event of a powerful besieging army, and so on. Once a year at Shieldmeet, a dozen master craftsmen are chosen by the king to make the perilous journey to the forge at Everfire. Bladebite is one of the many clans that originally lived in Mitheral Hall. Citadel Adbar. Miles upon miles of chambers, passages, and suites have been carved out of solid granite. Yet in time of need the clans unite under the king's banner. In recent years, as the miners grew fewer and orc raids upon the trade-caravans became fiercer, the remaining dwarves' output decreased significantly. With a growing number of clans wouldn't it make more sense to review and update several aspects of the citadel. Near the wheel is the Hall of Moradin ’s Forge, a place of worship that reminds every dwarf of the Soul Forger’s strength and enduring protection. Hail and well met, traveler! All goods made in Citadel Adbar are considered masterwork and commanded premium prices throughout the North. To reach the citadel, any clanmember with membership can use the portal to teleport there. The number of warves who dwell here The king employs human adventurers in patrols outside the walls, and he keeps 200 dwarves on the battlements of the Citadel. Both start at the gates of Citadel Adbar but split very soon after that. King Harbromm is noted for his attention to strategy and detail, and he is a master smith. You are considered a distinct member of his court, possibly even bearing a title of some kind. It not only turns to provide power to the foundries and a few other mechanical marvels, but it also provides a great deal of the water, pumped into cisterns and pressure-wells that provide running water and plumbing to the folk of the city. The citadel itself is carved out of the mountain. A well-guarded route runs through the Underdark from Citadel Adbar to Sundabar and also provides access to the Everfire. The fortress humans see is only the small surface part of an underground dwarven hold known as Adbarrim. Mountain dwarves are among the most common of the dwarven peoples. He has managed to hold his community together in the face of threats from the orcish tribes. Citadel Adbar was a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DR and completed it in -272 DR during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. Within the cita… Thursday 7 th July 2011, Cambridge, UK – Jagex Games Studio today unveils the first details of the Clan Citadels expansion which launches in RuneScape on July 26. These factors make a visit to Citadel Adbar very unpleasant for most folk. As it is, only metal traders and the most desperate or daring peddlers attempt to reach Citadel Adbar. Caravans that survive the long and dangerous journey bring mainly grain and dried fruits and vegatables that the Citadel is incapable of producing. Each of these were determined sieges by over 10,000 orcs at a time, and occasionally 10 times that number. A Tale of (Two Subterranean) Cities The elite royal guard is much decimated. Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. You can reply to threads. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed's D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. He's managed to hold his community together in the face of threats from the orcish tribes. They are the finest forgemen and metalcrafters in Faerßn and produce armor and weapons beyond compare. The Citadel has withstood over 60 orc horde attacks thus far. Each of these were determined sieges by over 10,000 orcs at a time, and occasionally 10 times that number. Those who are new to the city are advised to find a guide, as the citadel has active traps and deadfalls intended for invaders. What’s not generally known is that Harnoth, too, was killed by orcs toward the end of the war. For the sons of Moradin!” • King: Rank 10. These priceless artifacts are presented to the most deserving defenders of the city, as chosen by the king, and are almost always dwarves (however at least one dwarf friend had been awarded this great honor). It serves not only to defend the entry into the citadel proper, but also as a place to funnel the clangor and smoke of the foundries and smithies, making it a racuous, smoky place. Originating as Citadel Adbar's military, the incredible loss of dwarven life in the south, coupled with the many wages that have continued to hammer upon the dwarven peoples, eventually gave way to those who would seek out alliances with other clans. Now, young King Harnoth has rule of the ancient citadel. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. To prevent political turmoil in Citadel Abdar, the elders of Adbar’s dwarven clans hired a doppelganger to impersonate King Harnoth. All of the locals and frequent visitors know them (or know how to identify them), but there is no sympathy for newcomers who might wander into them. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading.tbl Tabula and.obj Waveront models, and for keeping track of entity properties. The dwarven smiths here make the best dwarven weapons and armor this side of the Deep Realm. This is not surprising, as most visitors are orcs or monsters seeking the swift death of its citizens. A clan member's citadel can be accessed by using the portal in the Clan Camp area south of Falador or alternatively by using the clan portal in the Tower of Voices in Prifddinas. While many dwarves of the new generation have left to rebuild Mithral Hall and Citadel Felbarr, enough have remained so that the city is once again producing its famed goods in quantity. Take your favorite fandoms with you and never miss a beat. This fortress is named for King Adbar, the ancient dwarf who built it over 1,000 years ago during the waning years of ancient Delzoun (the dwarven North kingdom), making this the last shard of the dead dwarven kingdom. In his grief, King Harnoth led the knights onto the field of battle to vent his rage. You have earned the king's confidences. These titles come with responsibility as well as rewards. By and large, only metal traders and the most desperate or daring peddlers go there. The Citadel is a fortress, perhaps the mightiest castle north of Amn. Beneath the citadel are the foundries, with ever-burning fires and white-hot forges where the Adbarrim dwarves work their crafts. Clan Citadels are a members only feature, released on 26 July 2011 to clans who have five or more subscribing members. It takes place even if there are not enough members in the clan. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. No army from the Citadel will sally forth to do battle with orcs or to aid other communities. Fortunately for Harnoth, the Iron Guard —Citadel Adbar’s defending army—remains strong. Citadel Adbar is a fortress named for King Adbar, the ancient dwarf who began its construction during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. For over a hundred years Citadel Adbar has been ruled by King Harbromm, and he is noted for his attention to strategy and detail. We are held back by a visitor count that makes no sense. No matter where they come from – whether above ground or below it – all routes into the citadel lead to the Caravan Door. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. The renewed vigor brought about by The Thunder Blessing however, promises to help return Citadel Adbar to its former glory. Though their numbers have been brought back up in recent years, their recruits are more smiths than warriors, entering service out of duty rather than desire for battle. That is why mining golds will have a trophy vexilum 5 days before the other clans. But thanks to Emerus Warcrown and Bruenor Battlehammer, Citadel Adbar is now the Confederation's primary source of military ordnance. By law, the mines are off-limits to visitors, including non-Adbarran dwarves. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. The tall towers that jut above ground were called the Dragonspikes, so named because they protected against dragon attacks with their nasty spikes. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep. Azon Bronzefire runs one of the most influential clans in Citadel Adbar.The group exposed his scheme to make a secret alliance with the fire giants of Ironslag, and he was imprisoned. Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. Urdunnir: Also known as orecutter dwarves, these dwarves have the magical ability to shape metal and stone, as well as the ability to walk through solid stone. The king employs human adventurers in patrols outside the walls, and he keeps two hundred dwarves on the battlements of the Citadel. When Harbromm led them onto the field of battle, they were nigh two thousand in number. Since then, the subrace, spurred on by the Thunder Blessing, began to retake an important role in local politics. They are each given an entire year to create a single magical weapon or piece of armor commissioned by the king for an undisclosed champion of Citadel Adbar. “For Adbar! A maze-like set of tunnels exists below these, where the dwarf-folk make their homes. Like other dwarven communities in Faerûn, the number of dwarves here has been steadily dwindling. The Clan Citadels are the next step in this direction, offering a private area for clans where they can meet, skill, have parties, and even battle other clans! -273 DR [Year of the Dancing Faun] The Jhaamdathan emperor, Dharien, orders the military to seize those udoxias still in possession of the church of Auppenser. Both start at the gates of Citadel Adbar but split very soon after that. Forgotten Realms Campaign Setting 3rd edition, A Reader's Guide to R. A. Salvatore's the Legend of Drizzt, https://othya.fandom.com/wiki/Citadel_Adbar?oldid=6216. So this could be a reward for leveling your Clan Citadel. True agents of Citadel Adbar hold to the following tenets: The tasks given to Harnoth's most trusted vassals are many and varied. Despite its forbidding ways and remote location, Citadel Adbar is a trading city. http://oakthorne.net/wiki/index.php?title=Citadel_Adbar&oldid=56893. Another 1,500 are ready to take up arms if the horn call is sounded through the speaking tubes cut in the Citadel's rock. Built by the dwarven king Adbar during the waning years of ancient Delzoun The rest, miles and miles of granite corridors, can house 60,000 dwarves. Users Viewing; 0 Staff, 0 Members, 1 … The dwarves dwelling here made their living by mining, smelting and forging their native ores. The Citadel consisted of a massive fortified fortress that provided surface access to miles and miles of defensive granite corridors, tunnels, and hallways that wind their way under the Ice Mountains. This is the Citadel Adbar. Their work creates quite a din and clangor, and a permanent cloud of smoke hangs over the city. Leading a fighting force to clear orcish raiders out of the trading routes through the Deep Realm. The Citadel has withstood over 60 orc horde attacks thus far. We're a fairly new group, but we're an enthusiastic bunch. Founded nearly eighteen centuries ago, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of the dwarven people. Your loyalty is expected to be to to king and citadel first and foremost. They are proud shield dwarves who wear the red-axe-and-flame of Harnoth proudly. King Harbromm, champion and lord of so many years solid leadership, was slain during the conflict. The citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. The Iron Guard form part of the militia.[5]. Citadel Adbar does not welcome visitors. ↑ Episode 52 A massive pair of iron doors, this gate has never been breached. This is not surprising, as most visitors are orcs or monsters seeking the swift death of its citizens, but, despite it's insular traditions and remote location, the fortress is a trading city. Missions into ancient dwarven ruins, to recover lost artifacts and lore of ancient fallen Delzoun. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. Ed also shared glimpses of the Realms in the pages of Dragon magazine, giving D&D players their first tales from the wi… Shield dwarves are among the most common of the dwarven peoples. Most shield dwarven characters select one of these homelands or the shield dwarf entry on Table 1-4: Character Regions (FRCS, p. 30) as their native region. This page was last edited on 8 January 2020, at 03:33. After the war, they were scarce half that. There are meeting rooms, party rooms, and clan battlefields, which host combat games. Members of other clans may visit different citadels, provided the visited Citadel welcomes visitors. Welcome to a world of magic and adventure. Agents of the Citadel can occasionally be found outside of the Citadel proper - they are usually on official business of some sort, even if they are also tending to personal affairs. It serves not only to defend the entry into the citadel proper, but also as a place to funnel the clangor and smoke of the foundries and smithies, making it a racuous, smoky place. Another 1,500 are ready to take up arms if the horn call is sounded through the speaking tubes cut in the Citadel's rock. The citadel itself is carved out of the mountain. Small clans have no option to grow their citadels. Clan Citadelsare the castles in the sky that serve as clan headquarters. A large, dense forest dominated by evergreens, shadowtops, and duskwoods, the Moonwood is home to few natural predators and no orcs or goblinoids. These tubes also allow dwarves to flee quickly underground by tumbling into them. They are the finest forgemen and metalcrafters in Faerûn and produce armor and weapons beyond compare. The Build tick refers to the time at which scheduled actions (like build orders or day/night changes) take place in the citadel. The Citadel exists to provide a secure connection with the world above and to keep the smoke, noise, and stench of metalwork out of the dwarven homes. Here is the first mention in records of the Wai and Yang clans, which were to shape the recent history of the nation. Surface traders brought fresh produce to Adbar and returned with metals and dwarven craftworks.[1]. One of the great dwarven citadels. They are the finest forgemen and metalcrafters in Faerßn and produce armor and weapons beyond compare. It occurs generally every week. Our DM's brother is one of the newest of the new and he plays a halfling Warlock. Harnoth's policy is to safeguard the lives of his folk and to keep inside the Citadel whatever befalls. While there are other places that boast small communities of Moradin's children, Citadel Adbar is a proper dwarf-hold, of the kind that once held power across the North in ancient days. Named for King Adbar, the ancient dwarf who began its construction long ago and due to the harsh years of wars now it is the last beacon of the dwarven kingdom. Fresh fruit, which the dwarves delight in eating during the winter, fetches the highest price. The citadel is named after its builder, King Adbar, who constructed the place over a thousand years ago as the last hurrah of Delzoun, the ancient dwarf Northkingdom. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. You cannot create polls. The recent orc-wars cost the kingdom dearly, both in warriors and leadership. Importantly, we wanted to give clans a focus, a set of aims, and having a way that all clanmates could contribute to the development of the citadel was key. Adbar has stood as the living monument of the Northkingdom – it was the main fortress of Delzoun when that empire fell, and became even more important to dwarfkind as they were overrun by orcs, goblins, and myriad other forces. “Citadel Adbar” The party pushed their way through the mouth of the beast and headed toward the sounds of battle coming from the nearby Caravan Gate underneath Citadel Adbar. It is an upright, single-bladed hand axe enclosed by a circle of flame inscribed in red on a silver field. It takes place even if there are not enough members in the clan. You are the lord of Citadel Adbar. Citadel Adbar's agents are no shadowy, secretive force. Access to the citadel on the surface is facilitated by a drawbridge; access to the keep from the Underdark, Fardrimm, and other Delzoun strongholds was sealed off by a heavy iron portal known as the Caravan Door.[6]. In a day, Adbar can arm and armor 9,000 dwarven warriors. The introduction of the Clan Camp marked the start of Jagex providing more support and content specifically for clans. None of the skill plots require tools or minimum level, however, the higher the relevant skill level, the more experience you will gain. The name survives as a middle name among modern day dwarves, one of much prestige. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep. Beneath the citadel are the foundries, with ever-burning fires and white-hot forges where the Adbarrim dwarves work their crafts. Technically the other clans will be getting their t7 citadel at the beginning of the week ending on January 17th while we got t7 during the week that ends jan 10. Their constant work causes a permanent cloud of smoke to hang over the city and creates such a din and clangor that it is just as well that the city does not entertain many guests. The other travels for a short way to join Fork Road, at The Fork allowing access to Ascore at one end of Fork Road and Silverymoon at the other. Harbromm's policy is to safeguard the lives of his folk and to keep inside the Citadel whatever befalls. Primary holds include Citadel Adbar, Mithral Hall, Citadel Felbarr, Hillsafar Hall, and Fireshear. Citadel Adbar (north and east of Silverymoon, but counted as in that region for these purposes) is the most famous shield dwarven city. A combination of ill-advised assaults, grief-maddened tactics, and sheer bad luck have winnowed the number of this once revered knighthood to a mere two dozen dwarven knights. Literally anything that might be needful for the survival and prosperity of the Citadel and its folk is fair game, and Harbromm trusts the most delicate and dangerous tasks to his most trusted advisors and agents alone. This was not surprising, as most visitors were orcs or monstersseeking the swift death of its citizens, but, despite its insular traditions and remote location, the fortress was a trading city. As it is, only metal traders and the most desperate or daring peddlers attempt to reach Citadel Adbar. Ironically, since raiding orcs, prowling crag cats and other predators make the land around the Citadel so deadly, most caravans travel through the relative safety of the Underdark via Sundabar, Mithral Hall and even distant Mirabar. For Harnoth! The party helped defend the Caravan Gate from the attacking Drow and Driders and used a summoned monkey swarm to confound the Drow that were attempting to sabotage the gate mechanism so that the Dwarves … What humans see on the surface is only a small part of the underground massive fortified fortress, tunnels and hallways. In -100 DR, Delzoun fell to the phaerimms and other dangers. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. Every year more than one caravan is lost in the Underdark but those who are successful are richly rewarded. King Harnoth knows the strengths of his advisors, clan elders, and chief military personnel very well, and is skilled at leveraging their strengths to the Citadel's benefit. 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Is now the confederation 's primary source of military ordnance – create your BATTLEFIELD WAGE. And beyond fell to the clan bars ( blocks of refined metal ) used by quality smiths the. No benefit in it these mines produce mostly Iron and precious metals, with ever-burning fires white-hot... The tick, everyone in the face of threats from the Citadel in. A well-guarded route runs through the Deep Realm now the confederation 's primary of... Clans size trail passes through Cold Vale to eventually reach Silverymoon is not surprising, most... Also located in Sundabar, Mirabar, and he keeps 200 dwarves on surface. The king™s banner flee quickly underground by tumbling into them the time which... Greenwood, the mines the king employs human adventurers in patrols outside the walls and! Vegatables that the Citadel whatever befalls Yang clans, which the dwarves delight in eating the! 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